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FTickableEditorObject

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Inheritance Hierarchy

Syntax

class FTickableEditorObject : public FTickableObjectBase

Remarks

This class provides common registration for gamethread editor only tickable objects. It is an abstract base class requiring you to implement the GetStatId, IsTickable, and Tick methods.

Constructors

Name Description

Public function

FTickableEditorObject()

Registers this instance with the static array of tickable objects.

Destructors

Name Description

Public function Virtual

~FTickableEditorObject()

Removes this instance from the static array of tickable objects.

Functions

Name Description

Public function Static

void

 

TickObjects

(
    const float DeltaSeconds
)

Constants

Name

Description

bCollectionIntact

True if collection of tickable objects is still intact.

bIsTickingObjects

True if currently ticking of tickable editor objects.

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/TickableEditorObject.h