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Classes

Name

Description

Public struct

FCSVImportSettings

Public class

FFbxAttributeInfo

Public class

FFbxCameraInfo

Public class

FFbxLightInfo

Public class

FFbxMaterialInfo

Public class

FFbxMeshInfo

Public class

FFbxNodeInfo

Node use to store the scene hierarchy transform will be relative to the parent.

Public class

FFbxSceneInfo

Public class

FFbxTextureInfo

Public struct

FImportMeshLodSectionsData

Action to add nodes to the graph based on selected objects

Public struct

FMaterialCompareData

Public struct

FMaterialData

Public struct

FSkeletonCompareData

Public struct

FSkeletonTreeNode

Public class

IImportSettingsParser

Base class for all factories to provide import settings

Public class

UAimOffsetBlendSpaceFactory1D

UAimOffsetBlendSpaceFactory1D .

Public class

UAimOffsetBlendSpaceFactoryNew

UAimOffsetBlendSpaceFactoryNew .

Public class

UAnimBlueprintFactory

Public class

UAnimCompositeFactory

Public class

UAnimMontageFactory

Public class

UAnimSequenceFactory

Public class

UBlendSpaceFactory1D

Public class

UBlendSpaceFactoryNew

Public class

UBlueprintFactory

Public class

UBlueprintFunctionLibraryFactory

Public class

UBlueprintInterfaceFactory

Public class

UBlueprintMacroFactory

Public class

UCameraAnimFactory

Public class

UCanvasRenderTarget2DFactoryNew

UCanvasRenderTarget2DFactoryNew .

Public class

UCompositeCurveTableFactory

Public class

UCompositeDataTableFactory

Public class

UCSVImportFactory

Public class

UCurveFactory

Factory that creates curve assets, prompting to pick the kind of curve at creation time

Public class

UCurveFloatFactory

Factory that creates float curve assets

Public class

UCurveImportFactory

Factory for importing curves from other data formats.

Public class

UCurveLinearColorAtlasFactory

UCurveLinearColorAtlasFactory .

Public class

UCurveLinearColorFactory

Factory that creates linear color curve assets

Public class

UCurveVectorFactory

Factory that creates vector curve assets

Public class

UDataAssetFactory

Public class

UDataTableFactory

Public class

UEnumFactory

Public class

UFactory

Base class for all factories An object responsible for creating and importing new objects.

Public class

UFbxAnimSequenceImportData

Import data and options used when importing any mesh from FBX

Public class

UFbxAssetImportData

Base class for import data and options used when importing any asset from FBX

Public class

UFbxFactory

Public class

UFbxImportUI

Public class

UFbxMeshImportData

Import data and options used when importing any mesh from FBX

Public class

UFbxSceneImportData

Public class

UFbxSceneImportFactory

Public class

UFbxSceneImportOptions

Fbx_AddToBlueprint UMETA(DisplayName = "Add to an existing Blueprint asset"),.

Public class

UFbxSceneImportOptionsSkeletalMesh

Public class

UFbxSceneImportOptionsStaticMesh

Public class

UFbxSkeletalMeshImportData

Import data and options used when importing a static mesh from fbx

Public class

UFbxStaticMeshImportData

Public class

UFbxTextureImportData

Import data and options used when importing any mesh from FBX

Public class

UFontFactory

FontFactory: Creates a Font Factory.

Public class

UFontFileImportFactory

FontFactory: Creates a Font Factory.

Public class

UForceFeedbackAttenuationFactory

ForceFeedbackAttenuationFactory.

Public class

UForceFeedbackEffectFactory

Public class

UHapticFeedbackEffectBufferFactory

Public class

UHapticFeedbackEffectCurveFactory

Public class

UHapticFeedbackEffectSoundWaveFactory

Public class

UInterpDataFactoryNew

InterpDataFactoryNew.

Public class

ULevelFactory

LevelFactory.

Public class

UMaterialFactoryNew

MaterialFactoryNew.

Public class

UMaterialFunctionFactoryNew

MaterialFunctionFactoryNew.

Public class

UMaterialFunctionInstanceFactory

Public class

UMaterialFunctionMaterialLayerBlendFactory

MaterialFunctionFactoryNew.

Public class

UMaterialFunctionMaterialLayerBlendInstanceFactory

Public class

UMaterialFunctionMaterialLayerFactory

MaterialFunctionFactoryNew.

Public class

UMaterialFunctionMaterialLayerInstanceFactory

Public class

UMaterialImportHelpers

Public class

UMaterialInstanceConstantFactoryNew

MaterialInstanceConstantFactoryNew.

Public class

UMaterialParameterCollectionFactoryNew

MaterialParameterCollectionFactoryNew.h.

Public class

UModelFactory

ModelFactory.

Public class

UObjectLibraryFactory

Public class

UPackageFactory

PackageFactory.

Public class

UPackFactory

Factory for unpacking upack files

Public class

UParticleSystemFactoryNew

ParticleSystemFactoryNew.

Public class

UPhysicalMaterialFactoryNew

Public class

UPhysicsAssetFactory

Public class

UPolysFactory

PolysFactory.

Public class

UPoseAssetFactory

Public class

UPreviewMeshCollectionFactory

Public class

UReimportCurveFactory

Public class

UReimportCurveTableFactory

Public class

UReimportDataTableFactory

Public class

UReimportFbxAnimSequenceFactory

ReimportFbxAnimSequenceFactory.

Public class

UReimportFbxSceneFactory

Public class

UReimportFbxSkeletalMeshFactory

ReimportFbxSkeletalMeshFactory.

Public class

UReimportFbxStaticMeshFactory

ReimportFbxStaticMeshFactory.

Public class

UReimportTextureFactory

Public class

UReimportVectorFieldStaticFactory

ReimportTextureFactory.

Public class

USceneImportFactory

Base class for all factories that import objects into a scene (e.g in a level)

Public class

USkeletonFactory

Public class

USlateBrushAssetFactory

Factory for creating SlateBrushAssets

Public class

USlateWidgetStyleAssetFactory

Factory for creating SlateStyles

Public class

UStringTableFactory

Public class

UStructureFactory

Public class

USubsurfaceProfileFactory

Public class

USubUVAnimationFactory

Factory for SubUVAnimation assets

Public class

UTexture2DFactoryNew

============================================================================= Texture2DFactoryNew

Public class

UTextureCubeThumbnailRenderer

Public class

UTextureFactory

Public class

UTextureRenderTargetCubeFactoryNew

TextureRenderTargetCubeFactoryNew.

Public class

UTextureRenderTargetFactoryNew

TextureRenderTargetFactoryNew.

Public class

UTouchInterfaceFactory

Public class

UTrueTypeFontFactory

Public class

UVectorFieldStaticFactory

============================================================================= VectorFieldStaticFactory: Factory for importing a 3D grid of vectors.

Public class

UVolumeTextureFactory

Factory for creating volume texture

Public class

UWorldFactory

Typedefs

Enums

Name

Description

Public enum

ECSVImportType

Factory for importing table from text (CSV)Enum to indicate what to import CSV as

Public enum

EFBXAnimationLengthImportType

I know these descriptions don't make sense, but the functions I use act a bit different depending on situation.

Public enum

EFBXImportContentType

Public enum

EFBXImportType

Import mesh type

Public enum

EFBXNormalGenerationMethod::Type

Public enum

EFBXNormalImportMethod

Public enum

EFBXSceneNormalGenerationMethod::Type

Public enum

EFBXSceneNormalImportMethod

Public enum

EFBXSceneOptionsCreateHierarchyType

Public enum

EFbxSceneReimportStatusFlags

Public enum

EFbxSceneVertexColorImportOption::Type

Fbx Importer UI options.

Public enum

EMaterialSearchLocation

Public enum

EVertexColorImportOption::Type

Functions

Name Description

Public function

constexpr bo...

 

operator!

Public function

constexpr EF ...

 

operator&

Public function

EFbxSceneRei ...

 

operator&=

Public function

constexpr EF ...

 

operator^

Public function

EFbxSceneRei ...

 

operator^=

Public function

constexpr EF ...

 

operator|

Public function

EFbxSceneRei ...

 

operator|=

Public function

constexpr EF ...

 

operator~

Public function

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

ProcessImportMeshInfluences

(
    FSkeletalMeshImportData & ImportDat...
)

Process and update the vertex Influences using the raw binary import data

Public function

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

ProcessImportMeshMaterials

(
    TArray < FSkeletalMaterial >& Mater...,
    FSkeletalMeshImportData & ImportDat...
)

Process and fill in the mesh Materials using the raw binary import data

Public function

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

ProcessImportMeshSkeleton

(
    const USkeleton * SkeletonAsset,
    FReferenceSkeleton & RefSkeleton,
    int32 & SkeletalDepth,
    FSkeletalMeshImportData & ImportDat...
)

Process and fill in the mesh ref skeleton bone hierarchy using the raw binary import data

Public function

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

RestoreExistingSkelMeshData

(
    ExistingSkelMeshData * MeshData,
    USkeletalMesh * SkeletalMesh,
    int32 ReimportLODIndex,
    bool bCanShowDialog,
    bool bImportSkinningOnly
)

Namespace SkeletalMeshHelper

Public function

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

SaveExistingSkelMeshData

(
    USkeletalMesh * ExistingSkelMes...,
    bool bSaveMaterials,
    int32 ReimportLODIndex
)

Public function

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

SkeletalMeshHelper::ApplySkinning

(
    USkeletalMesh * SkeletalMesh,
    FSkeletalMeshLODModel & SrcLODModel,
    FSkeletalMeshLODModel & DestLODMode...
)