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FbxNodeInfo

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Syntax

struct FbxNodeInfo

Remarks

Node use to store the scene hierarchy transform will be relative to the parent.

Variables

Name Description

Public variable

const char *...

 

AttributeName

Public variable

const char *...

 

AttributeType

Public variable

uint64

 

AttributeUniqueId

Public variable

const char *...

 

ObjectName

Public variable

const char *...

 

ParentName

Public variable

uint64

 

ParentUniqueId

Public variable

FbxVector4

 

RotationPivot

Public variable

FbxVector4

 

ScalePivot

Public variable

FbxAMatrix

 

Transform

Public variable

uint64

 

UniqueId

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/FbxImporter.h