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GetBrushMesh

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Syntax

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)void GetBrushMesh
(
    ABrush * Brush,
    UModel * Model,
    struct FRawMesh & OutMesh,
    TArray < FStaticMaterial > & OutMaterials
)

Remarks

Converting models to static meshes.

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/Editor.h

Source

Editor/UnrealEd/Private/StaticMeshEdit.cpp