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ISocketManager

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Inheritance Hierarchy

Syntax

class ISocketManager : public SCompoundWidget

Functions

Name Description

Public function Static

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

CreateSocketManager

(
    TSharedPtr < class IStaticMeshEditor ...,
    FSimpleDelegate InOnSocketSelection...
)

Creates a socket manager instance.

Public function

void

 

DeleteSelectedSocket()

Deletes the selected socket.

Public function

void

 

DuplicateSelectedSocket()

Duplicate the selected socket

Public function

UStaticMeshS ...

 

GetSelectedSocket()

Retrieves the selected socket.

Public function

void

 

RequestRenameSelectedSocket()

Request a rename on the selected socket

Public function

void

 

SetSelectedSocket

(
    UStaticMeshSocket * InSelectedS...
)

Sets the selected socket.

Public function

void

 

UpdateStaticMesh()

Updates the StaticMesh currently being edited

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/ISocketManager.h