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IsUniqueObjectName

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Syntax

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2) bool IsUniqueObjectName
(
    const FName & InName,
    UObject * Outer,
    FText & InReason
)

Remarks

Takes an FName and checks to see that it is unique among all loaded objects.

true if the name is valid Takes an FName and checks to see that it is unique among all loaded objects.

1 if the name is valid, 0 if it is not

Returns

1 if the name is valid, 0 if it is not

Parameters

Parameter

Description

InName

The name to check

Outer

The context for validating this object name. Should be a group/package, but could be ANY_PACKAGE if you want to check across the whole system (not recommended)

InReason

If the check fails, this string is filled in with the reason why.

InName

The name to check

Outer

The context for validating this object name. Should be a group/package, but could be ANY_PACKAGE if you want to check across the whole system (not recommended)

InReason

If the check fails, this string is filled in with the reason why.

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/Editor.h

Source

Editor/UnrealEd/Private/Editor.cpp