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RestoreEditorWorld

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Syntax

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)void RestoreEditorWorld
(
    UWorld * EditorWorld
)

Remarks

Restores GWorld to the passed in one and reset the global flag indicating whether we are a PIE world or not.

Parameters

Parameter

Description

EditorWorld

original world being edited

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/Editor.h

Source

Editor/UnrealEd/Private/Editor.cpp