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SAnimationRemapSkeleton

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Inheritance Hierarchy

Syntax

class SAnimationRemapSkeleton : public SCompoundWidget

Variables

Name Description

Public variable

bool

 

bShowDuplicateAssetOption

Public variable

USkeleton *

 

NewSkeleton

New Skeleton that they would like to map to

Public variable

USkeleton *

 

OldSkeleton

Old Skeleton that was mapped This data is needed to prevent users from selecting same skeleton

Functions

Name Description

Public function

void

 

Construct

(
    const FArguments & InArgs
)

Constructs this widget

Public function Static

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

ShowWindow

(
    USkeleton * OldSkeleton,
    const FText & WarningMessage,
    bool bDuplicateAssets,
    FOnRetargetAnimation RetargetDelega...
)

Show window

true if successfully selected new skeleton

Classes

Name

Description

Public struct

FArguments

Constants

Name

Description

DialogWindow

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/SSkeletonWidget.h