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SCreateAnimationAssetDlg

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Inheritance Hierarchy

Syntax

class SCreateAnimationAssetDlg : public SWindow

Remarks

Dialog to prompt users to decide an animation asset name

Variables

Name Description

Protected variable

FText

 

AssetName

Protected variable

FText

 

AssetPath

Protected variable

EAppReturnType: ...

 

UserResponse

Constructors

Name Description

Public function

SCreateAnimationAssetDlg()

Functions

Name Description

Public function

void

 

Construct

(
    const FArguments & InArgs
)

Public function

FString

 

GetAssetName()

Gets the resulting asset name

Public function

FString

 

GetAssetPath()

Gets the resulting asset path

Public function

FString

 

GetFullAssetPath()

Gets the resulting full asset path (path+'/'+name)

Protected function

FReply

 

OnButtonClick

(
    EAppReturnType::Type ButtonID
)

Protected function

void

 

OnNameChange

(
    const FText & NewName,
    ETextCommit::Type CommitInfo
)

Protected function

void

 

OnPathChange

(
    const FString & NewPath
)

Public function

EAppReturnTy ...

 

ShowModal()

Displays the dialog in a blocking fashion

Protected function

bool

 

ValidatePackage()

Ensures supplied package name information is valid

Classes

Name

Description

Public struct

FArguments

Constants

Name

Description

LastUsedAssetPath

Create Animation dialog to determine a newly created asset's name.

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/AnimationEditorUtils.h