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SSkeletonBoneRemoval

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Inheritance Hierarchy

Syntax

class SSkeletonBoneRemoval : public SCompoundWidget

Remarks

Slate panel for choose displaying bones to remove

Variables

Name Description

Public variable

TArray < TShared ...

 

BoneNames

List of bone names that will be removed

Public variable

bool

 

bShouldContinue

Did the user choose to continue

Public variable

TWeakPtr < SWind ...

 

WidgetWindow

Reference to our window

Functions

Name Description

Public function

void

 

CloseWindow()

Handle closing to dialog window

Public function

void

 

Construct

(
    const FArguments & InArgs
)

Constructs this widget

Public function

TSharedRef < ...

 

GenerateSkeletonBoneRow

(
    TSharedPtr < FName > InBoneName,
    const TSharedRef < STableViewBase > ...
)

Create an individual row for the bone name list

Public function

FReply

 

OnCancel()

Public function

FReply

 

OnOk()

Button Handlers

Public function Static

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

ShowModal

(
    const TArray < FName > BonesToRemove,
    const FText & WarningMessage
)

Show Modal window

true if successfully selected new skeleton

Classes

Name

Description

Public struct

FArguments

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/SSkeletonWidget.h