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Classes

Name

Description

Public class

FAddStaticMeshCommand

Latent command that adds a static mesh to the worlds origin.

Public class

FAutomationEditorCommonUtils

FAutomationEditorCommonUtils .

Public class

FBuildLightingCommand

Latent command that builds the lighting for the current level.

Public class

FChangeViewportToFirstAvailableBookmarkCommand

Latent command that changes the editor viewport to the first available bookmarked view.

Public class

FCloseAllAssetEditorsCommand

Close all asset editors

Public class

FDeleteDirCommand

Latent command to delete a directory.

Public class

FEditorLoadMap

Loads a map

Public class

FEditorPromotionTestUtilities

Materials.

Public class

FEndPlayMapCommand

End PlayMap session

Public struct

FFbxTestPlanExpectedResult

Container for detailing collision automated test data.

Public class

FLaunchOnCommand

Triggers a launch on using a specified device ID.

Public class

FOpenEditorForAssetCommand

Open editor for a particular asset

Public class

FSaveLevelCommand

Latent command that saves a copy of the level to a transient folder.

Public class

FStartPIECommand

Start PIE session

Public class

FUndoRedoCommand

Common latent commands used for automated editor testing.

Public class

FWaitForShadersToFinishCompiling

Waits for shaders to finish compiling before moving on to the next thing.

Public class

FWaitToFinishBuildDeployCommand

Wait for a build and deploy to finish before moving on.

Public class

FWaitToFinishCookByTheBookCommand

Wait for a cook by the book to finish. Will time out after 3600 seconds (1 hr).

Public class

UFbxTestPlan

Container for detailing collision automated test data.

Enums

Name

Description

Public enum

EFBXExpectedResultPreset

Import mesh type

Public enum

EFBXTestPlanActionType

Import mesh type