FModeToolkit

Inheritance Hierarchy

Syntax

class FModeToolkit :
    public FBaseToolkit ,
    public TSharedFromThis< FModeToolkit >

Remarks

Base class for all editor mode toolkits.

Functions

Name Description

Public function Virtual

void

 

Init

(
    const TSharedPtr < IToolkitHost >& ...
)

Initializes the mode toolkit

Overridden from IToolkit

Name Description

Public function Virtual

const TArray ...

 

GetObjectsCurrentlyBeingEdited()

For asset editor toolkits, returns the UObjects for the assets currently being edited

Public function Virtual

FText

 

GetToolkitName()

Returns the localized name of this toolkit

Public function Virtual

FText

 

GetToolkitToolTipText()

Returns the localized tooltip text of this toolkit

Public function Virtual

FLinearColor

 

GetWorldCentricTabColorScale()

Public function Virtual

FString

 

GetWorldCentricTabPrefix()

Returns the localize prefix string to use for tab labels in world-centric mode.

Public function Virtual

bool

 

IsAssetEditor()

Returns true if this toolkit is used to edit assets (even if it's not necessarily editing one right now.)

Public function Virtual

void

 

RegisterTabSpawners

(
    const TSharedRef < FTabManager >& T...
)

Register tabs that this toolkit can spawn with the TabManager

Public function Virtual

void

 

UnregisterTabSpawners

(
    const TSharedRef < FTabManager >& T...
)

Unregister tabs that this toolkit can spawn

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/Toolkits/BaseToolkit.h