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UAssetImportTask

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Inheritance Hierarchy

Syntax

class UAssetImportTask : public UObject

Remarks

Contains data for a group of assets to import

Variables

Name Description

Public variable

bool

 

bAutomated

Avoid dialogs

Public variable

bool

 

bReplaceExisting

Overwrite existing assets

Public variable

bool

 

bSave

Save after importing

Public variable

FString

 

DestinationName

Optional custom name to import as

Public variable

FString

 

DestinationPath

Content path in the projects content directory where asset will be imported

Public variable

FString

 

Filename

Filename to import

Public variable

TArray < FString ...

 

ImportedObjectPaths

Paths to objects created or updated after import

Public variable

UObject *

 

Options

Import options specific to the type of asset

Public variable

UObject *

 

Result

Imported object

Constructors

Name Description

Public function

UAssetImportTask()

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/AssetImportTask.h