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UCookerSettings

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Inheritance Hierarchy

Syntax

class UCookerSettings : public UDeveloperSettings

Remarks

Various cooker settings.

Variables

Name Description

Public variable

bool

 

bCompileBlueprintsInDevelopmentMode

Whether or not to compile Blueprints in development mode when cooking.

Public variable

bool

 

bCookBlueprintComponentTemplateData

Whether or not to cook Blueprint Component data for faster instancing at runtime.

Public variable

bool

 

bEnableBuildDDCInBackground

Public variable

bool

 

bEnableCookOnTheSide

Public variable

bool

 

bIgnoreIniSettingsOutOfDateForIteration

Ignore ini changes when doing iterative cooking, either in editor or out of editor

Public variable

bool

 

bIgnoreScriptPackagesOutOfDateForIteration

Ignore native header file changes when doing iterative cooking, either in editor or out of editor

Public variable

bool

 

bIterativeCookingForFileCookContent

Enable -iterate for launch on

Public variable

bool

 

bIterativeCookingForLaunchOn

Enable -iterate for launch on

Public variable

TArray < FString ...

 

ClassesExcludedOnDedicatedClient

List of class names to exclude when cooking for dedicated client

Public variable

TArray < FString ...

 

ClassesExcludedOnDedicatedServer

List of class names to exclude when cooking for dedicated server

Public variable

 

ConsoleVariable

Public variable

int32

 

DefaultASTCQualityBySize

Quality of 0 means smallest (12x12 block size), 4 means best (4x4 block size)

Public variable

int32

 

DefaultASTCQualityBySpeed

Quality of 0 means fastest, 3 means best quality

Public variable

int32

 

DefaultPVRTCQuality

Quality of 0 means fastest, 4 means best quality

Public variable

 

DisplayName

Public variable

TArray < FString ...

 

ModulesExcludedOnDedicatedClient

List of module names to exclude when cooking for dedicated client

Public variable

TArray < FString ...

 

ModulesExcludedOnDedicatedServer

List of module names to exclude when cooking for dedicated server

Public variable

 

ToolTip

Constructors

Name Description

Public function

UCookerSettings

(
    const FObjectInitializer & ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent & PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/CookerSettings.h