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UHierarchicalLODSettings

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Inheritance Hierarchy

Syntax

class UHierarchicalLODSettings : public UDeveloperSettings

Variables

Name Description

Public variable

TSoftObjectPtr <...

 

BaseMaterial

Base material used for creating a Constant Material Instance as the Proxy Material

Public variable

bool

 

bDeleteHLODAssets

Public variable

bool

 

bForceSettingsInAllMaps

If enabled will force the project set HLOD level settings to be used across all levels in the project when Building Clusters

Public variable

bool

 

bInvalidateHLODClusters

Public variable

TSoftClassPtr < ...

 

DefaultSetup

When set in combination with

Public variable

TArray < FDirect ...

 

DirectoriesForHLODCommandlet

Public variable

TArray < FFilePa ...

 

MapsToBuild

Constructors

Name Description

Public function

UHierarchicalLODSettings

(
    const FObjectInitializer & ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent & PropertyCha...
)

Called when a property on this object has been modified externally

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/HierarchicalLOD.h