UProperty::ContainerPtrToValuePtrForDefaults

Syntax

template<typename ValueType>
ValueType * ContainerPtrToValuePtrForDefaults
(
    UStruct * ContainerClass,
    UObject * ContainerPtr,
    int32 ArrayIndex
) const

Remarks

Default variants, these accept and return NULL, and also check the property against the size of the container. If we copying from a baseclass (like for a CDO), then this will give NULL for a property that doesn't belong to the baseclass

References

Module

CoreUObject

Header

Runtime/CoreUObject/Public/UObject/UnrealType.h