UProperty::DestroyValue

Syntax

void DestroyValue
(
    void * Dest
) const

Remarks

Destroys the value for this property. The existing data is assumed valid (so for example this calls FString::Empty ) This does the entire fixed size array.

Parameters

Parameter

Description

Dest

the address of the value for this property that should be destroyed.

References

Module

CoreUObject

Header

Runtime/CoreUObject/Public/UObject/UnrealType.h