UProperty::operator new

Syntax

void * operator new
(
    const size_t InSize,
    EInternal InInternalOnly,
    UObject * InOuter,
    FName InName,
    EObjectFlags InSetFlags
)

Remarks

For internal use only; use StaticConstructObject() to create new objects.

References

Module

CoreUObject

Header

Runtime/CoreUObject/Public/UObject/UnrealType.h