AAtmosphericFog::PostActorCreated

Override Hierarchy

AActor::PostActorCreated()

AAtmosphericFog::PostActorCreated()

Syntax

virtual void PostActorCreated()

Remarks

Called when an actor is done spawning into the world (from UWorld::SpawnActor ), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. This is called before calling construction scripts, but after native components have been created

References

Module

Engine

Header

Runtime/Engine/Classes/Atmosphere/AtmosphericFog.h

Source

Runtime/Engine/Private/Atmosphere/Atmosphere.cpp