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UActorComponent::InitializeComponent

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Override Hierarchy

Syntax

virtual void InitializeComponent()

Remarks

Initializes the component. Occurs at level startup. This is before BeginPlay (Actor or Component). All Components in the level will be Initialized on load before any Actor/Component gets BeginPlay Requires component to be registered, and bWantsInitializeComponent to be true.

References

Module

Engine

Header

Runtime/Engine/Classes/Components/ActorComponent.h

Source

Runtime/Engine/Private/Components/ActorComponent.cpp