EAutoReceiveInput::Type

Syntax

namespace EAutoReceiveInput
{
    enum Type
    {
        Disabled,
        Player0,
        Player1,
        Player2,
        Player3,
        Player4,
        Player5,
        Player6,
        Player7,
    }
}

Values

Name

Description

Disabled

Player0

Player1

Player2

Player3

Player4

Player5

Player6

Player7

Remarks

Specifies which player index will pass input to this actor/component

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/EngineTypes.h