EDetachmentRule

Syntax

enum EDetachmentRule
{
    KeepRelative,
    KeepWorld,
}

Values

Name

Description

KeepRelative

Keeps current relative transform.

KeepWorld

Automatically calculates the relative transform such that the detached component maintains the same world transform.

Remarks

Rules for detaching components - needs to be kept synced to EAttachmentRule

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/EngineTypes.h