FRepAttachment

Syntax

struct FRepAttachment

Remarks

Handles attachment replication to clients.

Variables

Name Description

Public variable

USceneComponent ...

 

AttachComponent

Specific component we are attached to

Public variable

AActor *

 

AttachParent

Actor we are attached to, movement replication will not happen while AttachParent is non-nullptr

Public variable

FName

 

AttachSocket

Specific socket we are attached to

Public variable

FVector_NetQuan ...

 

LocationOffset

Location offset from attach parent

Public variable

FVector_NetQuan ...

 

RelativeScale3D

Scale relative to attach parent

Public variable

FRotator

 

RotationOffset

Rotation offset from attach parent

Constructors

Name Description

Public function

FRepAttachment()

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/EngineTypes.h