EnableMultiplayerWorldOriginRebasing

Syntax

static int32 EnableMultiplayerWorldOriginRebasing = 0;

Remarks

True if multiplayer rebasing is enabled, corresponds to p.EnableMultiplayerWorldOriginRebasing console variable

If true, origin rebasing is enabled in multiplayer games, meaning that servers and clients can have different local world origins.

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/EngineTypes.h