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FStaticMaterial

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Syntax

struct FStaticMaterial

Variables

Name Description

Public variable

FName

 

ImportedMaterialSlotName

This name should be use when we re-import a skeletal mesh so we can order the Materials array like it should be

Public variable

UMaterialInterf ...

 

MaterialInterface

Public variable

FName

 

MaterialSlotName

This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology change

Public variable

FMeshUVChannelI ...

 

UVChannelData

Data used for texture streaming relative to each UV channels.

Constructors

Name Description

Public function

FStaticMaterial()

Public function

FStaticMaterial

(
    UMaterialInterface * InMaterial...,
    FName InMaterialSlotName,
    FName InImportedMaterialSlotName
)

References

Module

Engine

Header

Runtime/Engine/Classes/Engine/StaticMesh.h