zzMemberIdMaterialTextureBilinearWrapedSampler

Type

typedef zzNextMemberIdEyeToPixelSpreadAngle zzMemberIdMaterialTextureBilinearWrapedSampler

Remarks

Same as Wrap_WorldGroupSettings and Clamp_WorldGroupSettings, but with mipbias=MaterialTextureMipBias.

References

Module

Engine

Header

Runtime/Engine/Public/SceneView.h