AActor::ActorGetDistanceToCollision

Syntax

float ActorGetDistanceToCollision
(
    const FVector & Point,
    ECollisionChannel TraceChannel,
    FVector & ClosestPointOnCollision,
    UPrimitiveComponent ** OutPrimitiveComponent
) const

Remarks

Returns Distance to closest Body Instance surface. Checks against all components of this Actor having valid collision and blocking TraceChannel.

Returns

Success if returns > 0.f, if returns 0.f, it is either not convex or inside of the point If returns < 0.f, this Actor does not have any primitive with collision

Parameters

Parameter

Description

Point

World 3D vector

TraceChannel

The 'channel' used to determine which components to consider.

ClosestPointOnCollision

Point on the surface of collision closest to Point

OutPrimitiveComponent

PrimitiveComponent ClosestPointOnCollision is on.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp