AActor::AddActorLocalOffset

Syntax

void AddActorLocalOffset
(
    FVector DeltaLocation,
    bool bSweep,
    FHitResult * OutSweepHitResult,
    ETeleportType Teleport
)

Remarks

Adds a delta to the location of this component in its local reference frame.

Parameters

Parameter

Description

DelatLocation

The change in location in local space.

bSweep

Whether we sweep to the destination location, triggering overlaps along the way and stopping short of the target if blocked by something. Only the root component is swept and checked for blocking collision, child components move without sweeping. If collision is off, this has no effect.

bTeleport

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire swept volume.

Example Code

MyActor.cpp at line 35:

    // MovementVelocity * DeltaTime = How far we moved this tick  
    AddActorLocalOffset(MovementVelocity * DeltaTime, true);

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp