AActor::AddActorWorldTransform

Syntax

void AddActorWorldTransform
(
    const FTransform & DeltaTransform,
    bool bSweep,
    FHitResult * OutSweepHitResult,
    ETeleportType Teleport
)

Remarks

Adds a delta to the transform of this actor in world space. Scale is unchanged.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp