AActor::AddOwnedComponent

Syntax

void AddOwnedComponent
(
    UActorComponent * Component
)

Remarks

Puts a component in to the OwnedComponents array of the Actor. The Component must be owned by the Actor or else it will assert In general this should not need to be called directly by anything other than UActorComponent functions

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp