AActor::ApplyWorldOffset

Override Hierarchy

Syntax

virtual void ApplyWorldOffset
(
    const FVector & InOffset,
    bool bWorldShift
)

Remarks

Called by owning level to shift an actor location and all relevant data structures by specified delta

Parameters

Parameter

Description

InOffset

Offset vector to shift actor location

bWorldShift

Whether this call is part of whole world shifting

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp