AActor::AttachToActor

Syntax

void AttachToActor
(
    AActor * ParentActor,
    const FAttachmentTransformRules & AttachmentRules,
    FName SocketName
)

Remarks

Attaches the RootComponent of this Actor to the RootComponent of the supplied actor, optionally at a named socket.

Parameters

Parameter

Description

ParentActor

Actor to attach this actor's RootComponent to

AttachmentRules

How to handle transforms and modification when attaching.

SocketName

Socket name to attach to, if any

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp