AActor::AttachToComponent

Syntax

void AttachToComponent
(
    USceneComponent * Parent,
    const FAttachmentTransformRules & AttachmentRules,
    FName SocketName
)

Remarks

Attaches the RootComponent of this Actor to the supplied component, optionally at a named socket. It is not valid to call this on components that are not Registered.

Parameters

Parameter

Description

Parent

Parent to attach to.

AttachmentRules

How to handle transforms and welding when attaching.

SocketName

Optional socket to attach to on the parent.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp