AActor::BecomeViewTarget

Override Hierarchy

AActor::BecomeViewTarget()

APawn::BecomeViewTarget()

Syntax

virtual void BecomeViewTarget
(
    class APlayerController * PC
)

Remarks

Called when this actor becomes the given PlayerController's ViewTarget. Triggers the Blueprint event K2_OnBecomeViewTarget.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp