AActor::CalculateComponentsBoundingBoxInLocalSpace

Syntax

virtual FBox CalculateComponentsBoundingBoxInLocalSpace
(
    bool bNonColliding
) const

Remarks

Calculates the actor space bounding box of all components in this Actor. This is slower than GetComponentsBoundingBox() , because the local bounds of the components are not cached they are recalculated every time this function is called.

Parameters

Parameter

Description

bNonColliding

Indicates that you want to include non-colliding components in the bounding box

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp