AActor::CanBeBaseForCharacter

Override Hierarchy

AActor::CanBeBaseForCharacter()

APawn::CanBeBaseForCharacter()

Syntax

virtual bool CanBeBaseForCharacter
(
    class APawn * Pawn
) const

Remarks

Return true if the given Pawn can be "based" on this actor (ie walk on it).

Parameters

Parameter

Description

Pawn

The pawn that wants to be based on this actor

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp