AActor::CanBeInCluster

Override Hierarchy

UObjectBaseUtility::CanBeInCluster()

AActor::CanBeInCluster()

Syntax

virtual bool CanBeInCluster() const

Remarks

Called during cluster construction if the object can be added to a cluster

Returns

true if this object can be inside of a cluster

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp