AActor::DebugShowOneComponentHierarchy

Syntax

void DebugShowOneComponentHierarchy
(
    USceneComponent * SceneComp,
    int32 & NestLevel,
    bool bShowPosition
)

Remarks

Debug helper for showing the component hierarchy of one component

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorEditor.cpp