AActor::DestroyNetworkActorHandled

Override Hierarchy

Syntax

virtual bool DestroyNetworkActorHandled()

Remarks

Called by DestroyActor(), gives actors a chance to op out of actor destruction Used by network code to have the net connection timeout/cleanup first

Returns

true if DestroyActor() should not continue with actor destruction, false otherwise

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp