AActor::DetachAllSceneComponents

Syntax

void DetachAllSceneComponents
(
    class USceneComponent * InParentComponent,
    const FDetachmentTransformRules & DetachmentRules
)

Remarks

Detaches all SceneComponents in this Actor from the supplied parent SceneComponent.

Parameters

Parameter

Description

InParentComponent

SceneComponent to detach this actor's components from

DetachmentRules

Rules to apply when detaching components

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp