AActor::DetachFromActor

Syntax

void DetachFromActor
(
    const FDetachmentTransformRules & DetachmentRules
)

Remarks

Detaches the RootComponent of this Actor from any SceneComponent it is currently attached to.

Parameters

Parameter

Description

DetachmentRules

How to handle transforms when detaching.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp