AActor::DisableInput

Override Hierarchy

Syntax

virtual void DisableInput
(
    class APlayerController * PlayerController
)

Remarks

Removes this actor from the stack of input being handled by a PlayerController.

Parameters

Parameter

Description

PlayerController

The PlayerController whose input events we no longer want to receive. If null, this actor will stop receiving input from all PlayerControllers.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp