AActor::DispatchBlockingHit

Syntax

void DispatchBlockingHit
(
    UPrimitiveComponent * MyComp,
    UPrimitiveComponent * OtherComp,
    bool bSelfMoved,
    FHitResult const & Hit
)

Remarks

Call ReceiveHit, as well as delegates on Actor and Component

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp