AActor::DispatchPhysicsCollisionHit

Syntax

virtual void DispatchPhysicsCollisionHit
(
    const struct FRigidBodyCollisionInfo & MyInfo,
    const struct FRigidBodyCollisionInfo & OtherInfo,
    const FCollisionImpactData & RigidCollisionData
)

Remarks

Dispatches ReceiveHit virtual and OnComponentHit delegate

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp