EActorBeginPlayState

Syntax

enum EActorBeginPlayState
{
    HasNotBegunPlay,
    BeginningPlay,
    HasBegunPlay,
}

Values

Name

Description

HasNotBegunPlay

BeginningPlay

HasBegunPlay

Remarks

Enum defining if BeginPlay has started or finished

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h