AActor::EditorApplyScale

Override Hierarchy

Syntax

virtual void EditorApplyScale
(
    const FVector & DeltaScale,
    const FVector * PivotLocation,
    bool bAltDown,
    bool bShiftDown,
    bool bCtrlDown
)

Remarks

Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. The default implementation is simply to modify the actor's draw scale.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorEditor.cpp