AActor::EditorCanAttachTo

Override Hierarchy

AActor::EditorCanAttachTo()

ALandscapeGizmoActor::EditorCanAttachTo()

Syntax

virtual bool EditorCanAttachTo
(
    const AActor * InParent,
    FText & OutReason
) const

Remarks

Returns true if this actor is allowed to be attached to the given actor

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorEditor.cpp