FActorTransactionAnnotation

Inheritance Hierarchy

ITransactionObjectAnnotation

AActor::FActorTransactionAnnotation

Syntax

class FActorTransactionAnnotation : public ITransactionObjectAnnotation

Remarks

Internal struct to track currently active transactions

Variables

Name Description

Public variable

TWeakObjectPtr <...

 

Actor

Public variable

bool

 

bRootComponentDataCached

Public variable

FComponentInsta ...

 

ComponentInstanceData

Public variable

FActorRootCompo ...

 

RootComponentData

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function Static

TSharedRef < ...

 

Create()

Create an empty instance

Public function Static

TSharedRef < ...

 

Create

(
    const AActor * InActor,
    const bool InCacheRootComponentData
)

Create an instance from the given actor, optionally caching root component data

Public function Static

TSharedPtr < ...

 

CreateIfRequired

(
    const AActor * InActor,
    const bool InCacheRootComponentData
)

Create an instance from the given actor if required (UActorTransactionAnnotation::HasInstanceData would return true), optionally caching root component data

Public function Const

bool

 

HasInstanceData()

Overridden from ITransactionObjectAnnotation

Name Description

Public function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector & Collector
)

Public function Virtual

void

 

Serialize

(
    FArchive & Ar
)

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h