AActor::FellOutOfWorld

Override Hierarchy

AActor::FellOutOfWorld()

APlayerController::FellOutOfWorld()

Syntax

virtual void FellOutOfWorld
(
    const class UDamageType & dmgType
)

Remarks

Called when the actor falls out of the world 'safely' (below KillZ and such)

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp