AActor::FlushNetDormancy

Syntax

void FlushNetDormancy()

Remarks

Forces dormant actor to replicate but doesn't change NetDormancy state (i.e., they will go dormant again if left dormant)

Removes the actor from the NetDriver's dormancy list: forcing at least one more update.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp